As of #7898 Vibrancy is now supported in Electron for macOS.
This module is intended to give an Electron BrowserWindow blur on its behind. Electron does not support 'blur behind' from a transparent window and this module uses native API calls to achieve the effect.
Since this is a native addon, you will need your platforms build tools. Visual Studio,XCode etc.Also Python for node-gyp
.
git clone https://github.com/arkenthera/electron-vibrancy
cd electron-vibrancy
npm install
cd spec/app # Go to sample app
electron . # electron --version should be 1.6.8
To rebuild again:
npm run conf
npm run rebuild
Also available through NPM.
npm install electron-vibrancy
To run tests see scripts/ci
BrowserWindow
must be transparent. (transparent:true
)A dynamic link library (DLL) initialization routine failed.
error, it means that the module isn't compiled against Electron or compiled against the wrong version. Although it works, I dont recommend using this module on a machine below Windows 10. See platforms section below for more information for macOS.
There are several methods depending on what you want to do and what platform you are on.
SetVibrancy(window, material)
win , macOSReturns Integer
.View id of NSVisualEffectView
. You need this for UpdateView
or RemoveView
. material
has no effect on Windows.
window
BrowserWindow
instanceMaterial
- Integer. The Material for NSVisualEffectMaterial
.0
- NSVisualEffectMaterialAppearanceBased
10.10+1
- NSVisualEffectMaterialLight
10.10+2
- NSVisualEffectMaterialDark
10.10+3
- NSVisualEffectMaterialTitlebar
10.10+4
- NSVisualEffectMaterialSelection
10.11+5
- NSVisualEffectMaterialMenu
10.11+6
- NSVisualEffectMaterialPopover
10.11+7
- NSVisualEffectMaterialSidebar
10.11+8
- NSVisualEffectMaterialMediumLight
10.11+9
- NSVisualEffectMaterialUltraDark
10.11+Enables or disables vibrancy for the WHOLE window. It will resize automatically. If you want something custom, see AddView
.
See here for more info about NSVisualEffectMaterial
.
DisableVibrancy(window)
win, macOSDisables Vibrancy completely.
window
BrowserWindow
instanceAddView(window,options)
macOSReturns Integer
.View id of NSVisualEffectView
. You need this for UpdateView
or RemoveView
.
window
BrowserWindow
instanceoptions
ObjectMaterial
- Integer. The Material for NSVisualEffectMaterial
.See SetVibrancy
method for material properties.X
X Position of the NSVisualEffectView
relative to the main BrowserWindow
.Y
X Position of the NSVisualEffectView
relative to the main BrowserWindow
.Width
- Integer Width of the NSVisualEffectView
. Should not be larger than the window's.Height
- Integer Height of the NSVisualEffectView
. Should not be larger than the window's.ResizeMask
- Integer.Resize mask for the NSVisualEffectView
.0
- Auto width resize1
- Auto height resize2
- Auto width-height resize3
- No resizeAdds a NSVisualEffectView
to the window with the specified properties.If you dont specify a ResizeMask
,default value for it is 2
.
UpdateView(window,options)
macOSReturns Boolean
.
window
BrowserWindow
instanceoptions
ObjectViewId
- Integer. Return value from AddView
.Material
- Integer. The Material for NSVisualEffectMaterial
.See SetVibrancy
method for material properties.X
X Position of the NSVisualEffectView
relative to the main BrowserWindow
.Y
X Position of the NSVisualEffectView
relative to the main BrowserWindow
.Width
- Integer Width of the NSVisualEffectView
. Should not be larger than the window's.Height
- Integer Height of the NSVisualEffectView
. Should not be larger than the window's.Updates the NSVisualEffectView
with the specified properties.
RemoveView(window,viewId)
macOSReturns Boolean
.
window
BrowserWindow
instanceViewId
- Integer.Identifier of NSVisualEffectView
.Removes the NSVisualEffectView
.
// Require the module
var electronVibrancy = require('..');
electronVibrancy.SetVibrancy(true,browserWindowInstance.getNativeWindowHandle());
// Preferred Usage
// mainWindow with show: false
mainWindow.on('ready-to-show',function() {
var electronVibrancy = require('..');
// Whole window vibrancy with Material 0 and auto resize
electronVibrancy.SetVibrancy(mainWindow, 0);
// auto resizing vibrant view at {0,0} with size {300,300} with Material 0
electronVibrancy.AddView(mainWindow, { Width: 300,Height:300,X:0,Y:0,ResizeMask:2,Material:0 })
// non-resizing vibrant view at {0,0} with size {300,300} with Material 0
electronVibrancy.AddView(mainWindow, { Width: 300,Height:300,X:0,Y:0,ResizeMask:3,Material:0 })
//Remove a view
var viewId = electronVibrancy.SetVibrancy(mainWindow, 0);
electronVibrancy.RemoveView(mainWindow,viewId);
// Add a view then update it
var viewId = electronVibrancy.SetVibrancy(mainWindow, 0);
electronVibrancy.UpdateView(mainWindow,{ ViewId: viewId,Width: 600, Height: 600 });
// Multipe views with different materials
var viewId1 = electronVibrancy.AddView(mainWindow, { Width: 300,Height:300,X:0,Y:0,ResizeMask:3,Material:0 })
var viewId2 = electronVibrancy.AddView(mainWindow, { Width: 300,Height:300,X:300,Y:0,ResizeMask:3,Material:2 })
console.log(viewId1);
console.log(viewId2);
// electronVibrancy.RemoveView(mainWindow,0);
// electronVibrancy.RemoveView(mainWindow,1);
// or
electronVibrancy.DisableVibrancy(mainWindow);
})
On Windows 10 the addon uses SetWindowCompositionAttribute
, which is an undocumented API, which means it can be changed by Microsoft any time and break the functionality.
Requires Yosemite and above.Some materials require 10.11+. Since this is the case, if you use a material that's not available on that macOS version, it will
fallback to the default material value which is 0
, which might not be what you want.
This project is under MIT. See LICENSE